Wrapping up two years of training and preparations in the ever-growing town of Phandelver, we gathered all our belongings and headed south. At the behest of our respective factions, we traveled through the great portal toward the town of Greenest. Following some momentary nausea while passing through the portal, we found ourselves amidst a green field beneath a brilliant sky painted with the first hues of a fiery sunset. The warm weather, singing birds, and busy insects come as a shock after the past several years spent surviving in a frozen tundra.
Stripping off our winter gear, we begin the five-mile hike to Greenest. Looking down from the top a rolling hill about halfway to our destination, our expectations are shattered. Greenest is under attack. Billowing, black smoke rises from the devastation and ruin being inflicted by an enormous blue dragon lazily raining lightening down upon the already burning city. Closer inspection reveals the dragon is only the start of Greenest’s problems. The city is under siege by an army of smaller creatures and humanoids.
Running toward the fight, we begin to see refugees fleeing the battle. We also notice a Mage in a blue cloak casting spells from a tall tower in the middle of town against the great dragon. Moments later the wing of the great serpent hits the edge of the tower toppling it along with the mage. Determined to reach him, we enter the outskirts of town. A panic-stricken limping man and three children run by seeking shelter under the ledge of a building about a hundred feet away. They are closely followed by a haggard woman bravely clutching a broken sword and simple shield. It is then that we notice the cause of their alarm. Two pony-sized, blue dragon-like creatures encroach upon the woman with fangs bared. Another two top the building and begin slithering down the roof tiles toward the man and three children. Seeking to save the children from certain death, the barbarian flies into a rage and charges toward the children with me, the bard, just behind her. The swift rogue covers the entire distance and manages to conceal the children under her cloak of Elvenkind before the monsters reach the roof’s eave. Four more of the beasts begin to surround our party. The Mage casts a fireball incinerating these four; however, the two dragon-dogs behind the woman overtake her and rip her apart. The two beasts atop the roof, reach the cowering man, and disembowel him. Too slow to save them, we do manage to slaughter the remaining foes.
The eldest child is near fourteen, and I calm her enough to learn that their parents were taking them to shelter in the keep at the center of town. We resolved to finish this task. On the way, we encounter many more dragon-dogs and mages directing them before we reach the keep and collect one more villager for escort to the keep. We also spy an entire troupe of dragon cultists singing of the glory of their conquest. Sneaking up behind them, we simultaneously wipe them all out with three concurrent shatter spells.
Reaching the keep, we are taken inside to a brave, but injured mayor busily directing the flow of people. He greets us and says, if we are willing, we may use the long-abandoned tunnels at the back of the keep to return to the battle in hopes of saving more of the town’s people from the relentless attack. He also would like to have a living dragon mage for interrogation if the opportunity should arise.
We immediately rush down the tunnels, but run into six giant rat swarms in a room just to the side of the exit door. Thinking quickly, the monk sculpts the stagnant water on the floor into a six-inch-thick wall of ice blocking in the rats off and eliminating their threat. Quickly, we try the key on the door finding it rusted shut. Using a crowbar, we manage to pry the metal door open, but unfortunately, we attract the attention of three dragon mages and their eight dragon-dog pets. The dragon-dogs breathe acid upon both the barbarian and fighter nearly killing her. Close to death, the barbarian still knocks one of the dragon mages unconscious while the fighter and monk kill one and incapacitate another. Our magic wielders and able to eliminate the dragon-dog threat. We opt to take our prisoners back inside the keep and get our barbarian healed by one of the clerics inside. We must now prepare for another perilous trek into the chaos beyond the walls of this keep.